Races & Classes
Character creation guides for players.
Races
Humans
Humans are versatile beings, defined by their adaptability and ingenuity. They populate diverse landscapes, from bustling cities to remote villages, shaping civilizations with their ambition and creativity. Physically, humans vary greatly in appearance, reflecting the rich tapestry of cultures the
Dwarves
Dwarves are stout and resilient beings, known for their craftsmanship and unwavering determination. They hail from deep underground caverns, where they carve magnificent cities from stone and forge legendary works of art and weaponry. Physically robust, dwarves are characterized by their compact s
Halflings
Halflings are a diminutive race, typically standing between two to four feet tall. Their rounded faces are often adorned with wide, friendly smiles, and their large, expressive eyes shimmer with curiosity and mischief. Most halflings possess curly hair, ranging from golden blond to rich chestnut,
High Elves
High elves are beings of ethereal beauty and grace, gifted with ancient wisdom and magical prowess. They hail from grand cities hidden amidst enchanted forests or shimmering realms beyond mortal sight. Tall and slender, high elves possess an otherworldly elegance, with pointed ears and luminous ey
Moon Elves
Moon elves are ancient and enigmatic beings, closely attuned to the natural world and the cycles of the cosmos. They dwell in shadowed forests and mystical groves, where moonlight weaves through ancient trees and stars whisper secrets in the night. Tall and lithe, moon elves possess an otherworldl
Half-Elves
Orcs
Orcs are formidable and rugged beings, known for their fierce strength and indomitable spirit. Hailing from harsh, untamed lands, they are a warrior race shaped by a tumultuous history of conflict and survival. Physically imposing, orcs possess muscular frames, tusks, and distinctive features that
Trolls
Trolls are ancient and enigmatic beings, known for their savage strength and shamanistic traditions. They hail from dense jungles, shadowed ruins, or remote islands, where primal magic courses through the land. Trolls possess a formidable physique, towering over most other races with long limbs an
Classes
Warriors
A warrior is a stalwart defender and fighter, clad in armor and armed with formidable weapons. They embody strength, courage, and skill honed through training and experience. Warriors are often seen as the protectors of society, standing firm against threats both mundane and supernatural. Physical
Thief/Rogue
A thief is a master of stealth and cunning, dressed in dark, agile attire that allows for swift movement in the shadows. They excel in picking locks, palming valuables, and evading detection. Always on the lookout for opportunity, thieves operate on the fringes of society, navigating complex netwo
Outcast
In a realm where honor, duty, and tradition reign supreme, those who do not fit neatly into these molds often find themselves cast aside. Outcasts may include former warriors dishonored in battle, mages who delved too deeply into forbidden knowledge, or those who have been wrongly accused and scor
Mage
A mage is a wielder of arcane power, able to manipulate the energies of the cosmos through ancient knowledge and practiced skill. They often wear robes adorned with mystical symbols, reflecting their deep connection to magic. Mages command spells with gestures and incantations – summoning fire, shap
Hunters
Hunters come from various walks of life, often shaped by their environment and experiences. They may be rugged woodsmen, reclusive nomads, or even former soldiers who have retreated from civilization to live in harmony with nature. Many hunters are trained in the ancient traditions of their people
Druid
A druid was a member of the high-ranking priestly class in ancient cultures of East Watch. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. While they were reported to have been lit
Warden
Wardens are the silent guardians of Aedelore's borders, stationed where civilization ends and the Void begins. They serve along the frontier stretching from Serexa through Castle Black to the Brightwoods, keeping watch over the thin line between the known world and the darkness beyond.
Ascendant
Revenant
Abilities
Melee Abilities
Warrior Abilities Name Weakened Gain Check Effect Last Stand 2 2D10 Armor, min 1 Take focus from enemy Hero Worthiness – Passive Hero of the people Me First +1 Init 3D10 Initiative, min 2 Ignore turns of initiative, 1 round Ultimate Sacrifice 2 3D10
Druid Abilities
Offensive Nature Spells Name Arcana Damage School Description Sunfire 1 1D10 Fire Channel sun energy, only daytime Moonfall 1 1D10 Arcana Channel moon energy, only nighttime Poison Spray 1 1D6 Nature Spray poison at target Produce Flame 1 1D10 Fire
Conjurer Abilities
OFFENSIVE SPELLS Name Arcana Damage School Description Scorch 1 2D10 Fire Scorch an enemy Fireball 1 2D6 Fire Shoot a fireball Arcane Bolt 1 1D10 Arcane Shoot arcane bolt Icebolt 1 1D10 Frost Cast bolt of frost Thunderclap 1 1D6 Lightning