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Tagged: main-story

Introduction

Ready to Play Adventures

Adventure background, synopsis, DM guidance, and NPC roster for the Main Story campaign.

Session 1: Torches in the Frost Night

Ready to Play Adventures

The campaign begins at a peace celebration in the dwarven city of Thir, where a group of strangers receive a cryptic prophecy and set out toward Morningstar. Fully generic – scalable for any party size and composition.

Session 2: The Road to Castle Black

Ready to Play Adventures

Four-day journey from Mithrandrir's Watch to Castle Black through cult-haunted lands, culminating in the discovery of Eryndor's diary and a fateful encounter with Malcath's shadow.

Session 3: The Fourth Dream

Ready to Play Adventures

The party descends into the Sunken City, uncovers the truth about Zelgor and the Fourth Dream, confronts High Priest Mordecai, dies, and is reborn through the Borderland trials.

Appendix: Handouts & Reference

Ready to Play Adventures

Complete collection of handouts, items, weapons, the Recitation of Chaos, and lore fragments for the Main Story campaign.