Tagged: main-story
Introduction
Ready to Play AdventuresAdventure background, synopsis, DM guidance, and NPC roster for the Main Story campaign.
Session 1: Torches in the Frost Night
Ready to Play AdventuresThe campaign begins at a peace celebration in the dwarven city of Thir, where a group of strangers receive a cryptic prophecy and set out toward Morningstar. Fully generic — scalable for any party size and composition.
Session 2: The Road to Castle Black
Ready to Play AdventuresFour-day journey from Mithrandrir's Watch to Castle Black through cult-haunted lands, culminating in the discovery of Eryndor's diary and a fateful encounter with Malcath's shadow.
Session 3: The Fourth Dream
Ready to Play AdventuresThe party descends into the Sunken City, uncovers the truth about Zelgor and the Fourth Dream, confronts High Priest Mordecai, dies, and is reborn through the Borderland trials.
Appendix: Handouts & Reference
Ready to Play AdventuresComplete collection of handouts, items, weapons, the Recitation of Chaos, and lore fragments for the Main Story campaign.