The Arcane Creed
Name: The Arcane Creed
Founder: Auren Vale, the First wielder
Beliefs: The Arcane Creed is a revered and ancient order of magicians dedicated to the mastery and ethical use of magic. The Creed believes that magic is the lifeblood of the world, a force that flows throughall things, connecting the physical and mystical realms.
However, they are not merely practitioners of the arcane—they are its stewards, bound by a solemn creed to protect and regulate its use. Founded by the legendary mage Auren Vale centuries ago, the Creed holds that magic is both a gift and a burden. Those who wield it must do so with wisdom and restraint, for its misuse could lead to chaos and destruction.
The Creed believes that only through rigorous study, discipline, and moral clarity can one truly comprehend the nature of the arcane and prevent its power from consuming the world. The central tenet of the Arcane Creed is balance. Magic, in their view, is neither inherently good nor evil—it is the intent behind its use that defines its morality. Thus, the creed emphasizes both the intellectual and spiritual growth of its members, ensuring they are capable of making ethical decisions as they wield the forces of creation.
Teachings:
The Equilibrium of Power: Magic is not to be wielded for selfish gain or reckless ambition. The Creed teaches that true mastery comes from understanding the balance between creation and destruction, order and chaos, and using magic to preserve harmony in the world.
Knowledge Before Power: The pursuit of knowledge is sacred, but it must be tempered by caution. Every spell, every incantation, should be thoroughly understood before it is cast. The Creed prizes study and preparation above all else, believing that knowledge is the key to controlling magic’s vast potential.
The Arcane Responsibility: Every magician has a duty to protect the world from those who would misuse the arcane arts. Members of the Creed are often called upon to confront rogue spellcasters, dark sorcerers, and others who seek to exploit magic for nefarious purposes.
The Living Weave: Magic is viewed as a living force that binds all things together. The Creed teaches that magicians should respect this force, never twisting it for harm without just cause. The arcane weave is delicate, and reckless use can tear the very fabric of reality.
Practices:
The Trials of Auren Vale: To become a full-fledged member of the Arcane Creed, an initiate must pass the Trials of Auren Vale, a series of tests designed to challenge not only their magical prowess but also their moral compass and intellectual strength. The trials include solving ancient magical puzzles, navigating illusions, and facing spectral embodiments of their deepest fears. The
Binding Oath: Upon successfully completing the trials, initiates swear the Binding Oath, a sacred vow that links their fate to the arcane weave. This oath binds the magician to the Creed’s laws, ensuring that they use their magic for the greater good. It is said that if a member betrays the oath, their connection to the arcane will wither, stripping them of their powers.
The Gathering of Sages: Every year, members of the Creed gather in a secret conclave known as The Gathering of Sages, where they exchange knowledge, debate ethical dilemmas, and decide on matters of importance regarding the use of magic in Aedelore. The Gathering is a time of reflection, study, and renewal of the members’ oaths. Arcane Sealing: When dangerous magical relics or forbidden knowledge is discovered, Creed magicians perform an ancient ritual called Arcane Sealing. This complex spell is designed to lock away powerful artifacts or dangerous magic beyond the reach of mortals. The ritual requires immense focus and cooperation, often drawing upon the collective strength of several Creed members.
Sacred Symbol: The symbol of the Arcane Creed is the Interwoven Circle, representing the eternal flow of magic through all things. This intricate, overlapping pattern is often etched onto the robes of Covenant members or inscribed in their spellbooks. It serves as a reminder of the interconnectedness of all magic and the responsibility to maintain balance.
Sacred Sites:
The Tower of Auren Vale: The central hub of the Covenant is the Tower of Auren Vale, a towering structure that pierces the heavens. Hidden deep within an enchanted forest, the tower is said to house a vast library containing every spell ever written, as well as the ancient secrets of magic. It is here that initiates come to begin their training, and where the most powerful magicians reside in quiet contemplation.
The Veil Sanctum: The Veil Sanctum is a remote island where the boundaries between the magical and physical realms are thinnest. It is here that advanced magicians go to study the deepest mysteries of the arcane, often spending months in isolation as they commune with the living weave. The sanctum is heavily protected by ancient wards, allowing only those worthy to enter.
Hierarchy: At the helm of the Arcane Creed is the Archwielder, a master of the arcane arts who embodies both the intellect and the wisdom required to lead the order. The Archwielder serves as the Covenant’s spiritual and intellectual guide, responsible for interpreting the ancient laws of magic and guiding the direction of the order. Beneath the Archwielder are the Sages, powerful magicians who have passed beyond the trials and earned the right to mentor new initiates. Sages are responsible for preserving the Creed’s traditions and often act as judges when ethical disputes arise within the magical community. New members, known as Acolytes, spend years learning the intricate nuances of magic, studying under the guidance of Sages. Before they can ascend to full membership, acolytes must demonstrate not only their mastery of spells but their ability to uphold the Creed’s values.
Core Tenets of the Arcane Creed:
- Mastery Through Knowledge: Study is the path to true mastery of the arcane. Never stop seeking to understand magic’s intricacies.
- Wield Power Wisely: Magic is a force of creation and destruction. Use it with care and with the knowledge that every spell has consequences.
- Guard the Balance: Maintain the equilibrium of magic in the world. Ensure that power is not misused, and protect the weave from harm.
- Pursue Ethical Truth: Magic is not just about skill but about wisdom and morality. Every spell cast must be done with purpose and responsibility.
Advantage: +1 in Arcana and History
Disadvantage: